Liquid Glass
A split Liquid Glass lab with one SVG displacement filter demo and one Three.js shader pass.
Labs
Interactive experiments and archived render-pipeline work — shaders, water, glass, and parallax photos. Everything here runs live; the older pieces are kept close to their original state as a record of how they were built.
A split Liquid Glass lab with one SVG displacement filter demo and one Three.js shader pass.
A small WebGL parallax demo using layered disparity sprites.
Archived Galacean Engine work around stylized water, ice and skin materials, plus a reusable HDR post-processing pipeline.
Two compact Galacean 0.9 repos: a stylized water render pipeline and a planar reflection camera/render-target pipeline.