Archive / 2023-2024
Galacean shader pipeline archive.
Archived Galacean Engine work around stylized water, ice and digital-human skin materials, plus a camera-driven HDR post-processing pipeline. They are kept close to the original repo instead of being rebuilt as polished portfolio work.
Stylized water material pipeline
A WebGL2 water material pipeline using the camera depth pre-pass, layered animated normals, environment-cube reflection, depth color, caustics, foam, sparkles, and vertex waves.
Open demoIce material shader
A custom PBR-style ice material combining bump-offset depth and color layers, cloud volume masks, base and micro normal blending, and environment lighting.
Open demoDigital human skin shader
A face material shader with SSS LUT lighting, dual-lobe specular, detail normal and roughness controls, shadow tint, clear coat, and shared tone mapping.
Open demoHDR post-process pipeline
A camera-driven post-processing pipeline with a multisampled HDR render target, layer switching, fullscreen-triangle composite, ACES tone mapping, color adjustment, and vignette.
Open demoNotes
- These are old material and render-pipeline demos, not finished project pages.
- Each demo is mounted as a separate Astro island page.
- Most assets still load from CDN URLs used at the time.
- Dependencies are pinned to old Galacean beta packages.
- Source repo: Galacean-1.1-Demo.