SYLVAN YU — 俞宇锋

Archive / 2023-2024

Galacean shader pipeline archive.

Archived Galacean Engine work around stylized water, ice and digital-human skin materials, plus a camera-driven HDR post-processing pipeline. They are kept close to the original repo instead of being rebuilt as polished portfolio work.

Water

Stylized water material pipeline

A WebGL2 water material pipeline using the camera depth pre-pass, layered animated normals, environment-cube reflection, depth color, caustics, foam, sparkles, and vertex waves.

Open demo
Gem / ice

Ice material shader

A custom PBR-style ice material combining bump-offset depth and color layers, cloud volume masks, base and micro normal blending, and environment lighting.

Open demo
Skin

Digital human skin shader

A face material shader with SSS LUT lighting, dual-lobe specular, detail normal and roughness controls, shadow tint, clear coat, and shared tone mapping.

Open demo
Render pipeline

HDR post-process pipeline

A camera-driven post-processing pipeline with a multisampled HDR render target, layer switching, fullscreen-triangle composite, ACES tone mapping, color adjustment, and vignette.

Open demo

Notes