SYLVAN YU — 俞宇锋

GRAPHICS / ENGINE ENGINEER · SHANGHAI

REAL-TIME RENDERING engines.

I work on render pipelines, cross-platform text and particle systems, and the editor tooling around them — currently building Predy at RedNote; previously Galacean at Ant Group, behind some of the highest-traffic interactive products on the mobile web.

LOADING…

PHOTO3D — A SINGLE PHOTO, SPLIT INTO DEPTH LAYERS, RAY-MARCHED LIVE. MOVE THE CURSOR TO LOOK AROUND. ABOUT ↗

01

SELECTED WORK

engines, pipelines & the tools around them.

  • 01

    Predy motion engine

    Core engine work on RedNote’s in-house real-time motion engine across Web, iOS and Android — a unified shader / UBO pipeline with WebGL 1/2 fallbacks and device-tier degradation, packed binary geometry at roughly half the payload, context-loss recovery, and editor tooling from animation-curve editors to pixel-diff review.

    WEBGL · REACT NATIVE · IOS / ANDROID
    REDNOTE 2025 — NOW
  • 02

    TextLine cross-platform text

    A single-line rich-text system that makes typography agree between a web editor, a React Native player and native iOS / Android renderers — text metrics measured in the native layer and exposed over JSI, dedicated emoji atlases with their own baselines, and pixel-level snapshot regression across platforms.

    TYPOGRAPHY · JSI · SNAPSHOT REGRESSION
    REDNOTE 2025 — NOW
  • 03

    Galacean engine & toolchain

    Engine features and artist tooling for Ant Group’s interactive 3D engine: planar reflection and HDR post-processing pipelines, an Uber shader framework covering most art requirements with zero code, a Unity-to-Galacean asset exporter, and stylized digital-human rendering for events like the Asian Games torch relay.

    SHADERS · UNITY PIPELINE · DIGITAL HUMANS
    ANT GROUP 2022 — 2025
  • 04

    Photo3D · 2.5D parallax

    One photo in, layered RGBD out — depth estimation, segmentation and inpainting models feeding a ray-marched layered-depth shader on WebGL, Metal and React Native, degrading gracefully from three layers down to flat. The portrait in the hero is this exact build, running live.

    LDI · DEPTH ANYTHING V2 · WEBGL / METAL
    REDNOTE 2025 — 2026 OPEN LAB ↗
02

EXPERIENCE

where I’ve worked.

  • 2025 — NOW
    RedNote (小红书) GRAPHICS / ENGINE ENGINEER

    Predy real-time motion engine and its editor across Web, iOS and Android; cross-platform text rendering; AI tooling for the editor — local MCP, knowledge bases, observability.

  • 2022 — 2025
    Ant Group · Alipay GRAPHICS ENGINEER · GALACEAN TEAM

    Engine core features and cross-engine toolchains; graphics and performance for interactive products at hundreds-of-millions-DAU scale; early Vision Pro and Quest 3 prototypes.

  • 2020 — 2022
    Earlier INTERNSHIPS

    Alipay, ByteDance and Hikvision.

  • 2018 — 2022
    Zhejiang Gongshang University B.ENG., ELECTRONIC INFORMATION ENGINEERING
03

LABS

demos that run live in your browser.

ALL LABS ↗

04

CONTACT

Let’s talk.

ME@SYLVANYU.IO
GITHUB ↗ SHANGHAI, CN ALWAYS GLAD TO TALK RENDERERS & SHADERS