WEBGPU FIELD STUDY / V2
Flock Field
32,768
BOIDS
- FRAME
- — FPS — MS
- 1% LOW
- — FPS — MS
- STATE
- LIVE
WASD / SHIFT · ACTOR
C · CAMERA
DRAG · ORBIT
SCROLL · ZOOM
CONE FIELD · HOLD LEFT
FLOCK AUTHORING
Scene editor
VIEWPORT
Controls observation and interaction display without changing authored formation objects.
Hold left mouse to project a cone from the camera through the pointer. Right mouse or Alt + left mouse still orbits.
RUNTIME TOOLS
GPU audits and performance sampling are separate from the authoring workflow. Run them only when needed.
LIVE PERFORMANCE
Frame health
FPS
—
1% Low
—
0.1% Low
—
Avg frame
— ms
1% Low frame
— ms
P95 frame
— ms
P99 frame
— ms
GPU simulation
GPU cull + LOD
GPU rendering
GPU total
Visible LOD0 / 1 / 2
Sample window
Metrics appear on the first valid frame, then refresh every second. FPS uses the latest 1 second; 1% Low averages the slowest 1% of frames in a rolling window of up to 20 seconds. GPU timestamps update without blocking the render loop.
GPU state audit
GPU completion
GPU frame profile
DEVICE UNAVAILABLE
A WebGPU-capable browser is required
The current environment could not initialize the GPU observation device.